Tales From Tomorrow - A Fallout TTRPG Story
Tales From Tomorrow - A Fallout TTRPG Story Podcast
Overseer's Log 23 - How to Get Away With Murder
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Overseer's Log 23 - How to Get Away With Murder

Reflections on roleplay consequences, community roundtables, creative struggles, and the evolving future of our Fallout storytelling.

In this episode of the Overseer's Log, I dive into the latest happenings in our Diary Companion podcast, which accompanies our main Fallout TTRPG actual play series, Tales from Tomorrow. Specifically, we explore Episode 23, "How to Get Away with Murder." If you’re a fan of immersive role-playing games like Dungeons and Dragons and beloved shows such as Critical Role or Dimension 20, you'll find our campaign particularly engaging, especially if you have a fondness for the Fallout universe.

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As I share updates, I reflect on our recent week off and the excitement surrounding my conversation with Mickey from the Fallout Family, whose work in short form video storytelling truly impresses. We discuss our creative processes and the intricacies involved in bringing compelling narratives to life within the Fallout framework. Notably, a comedic interlude caused by a blunder with my glasses before our recording session adds a personal touch to this week's episode.

I emphasize the importance of engaging with our Discord community, overseen by me, where all show notes and updates are made available. Our Vault Broadcast project is evolving into something special, designed to bring together creators and fans for an interactive experience. This week, a live roundtable features esteemed creators like Marty and Mr. Wild Wasteland, as we explore the intersection of community-driven content and engaging gameplay. The format allows for lively discussions that segue into gameplay, providing a unique blend of conversation and action.


As I transition into the main content of the week, I delve into Episode 23, sharing insights on the challenges my players face as they navigate a world that reacts to their decisions. The realization that actions have consequences—weaving in moral complexity—emerges as a central theme. Dynamic interactions with non-player characters (NPCs) force players to consider the ramifications of their actions in a world that is anything but static.

I also lament the recent struggles with our previous virtual tabletop software, Alchemy, which failed to deliver the necessary functionality for an engaging gaming experience. I vent about the frustrations with its inadequate battle mapping and combat systems, reinforcing my commitment to creating an enjoyable and seamless gaming environment for my players. With a shift towards Forge, an extension of Foundry, I express optimism for improved functionality and a smoother gaming experience, thanks to the support of a knowledgeable friend.

As a media creator, I discuss the excitement and intensity of managing multiple content streams, equating our creative endeavors to building a 'media empire.' I share appreciation for our audience's positive feedback and encourage anyone interested in contributing to the project to reach out. The potential for collaboration is open as we plan for more content and community events in the upcoming months, specifically centered around the upcoming Fallout TV series.

A final note invites listeners to engage through our social platforms, highlighting opportunities for audience participation and the collaborative spirit we cherish. With this episode, I'm enthusiastic about the direction our community is heading and keen on expanding our creative horizons together.

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